Gifting

Giftings are an additional Passive or Ability of sorts to give speciality and a bonus to your character."Mage's Heart"Gain 2 extra random spells and add 1D6 of damage to a spell of your choice"Charisma"You're more likely to charm, swindle, inspire, deceive, or negotiate successfully with other people. +4 to all roles in your area of expertise"Strong-mans Brawn"You're stronger than the average whatever you are, bow down to your might!

Add +3 damage to physical attacks and are more capable of lifting moving and throwing objects around"Sharp Mind"You have great wisdom and perfect recall for your knowledge. +3 on any knowledge based rolls."Quiet whisper"You're born into shadow and can hide like hay in a haystack, your stealth and slight of hand abilities and rolls are more likely to succeed. +3 on any stealth based rolls. You can easily find and spot things to hide behind or in."Agility"You're fast and light on your feet and can move 1 extra spaces, and you can roll to dodge attacks as a free bonus action. Rolling higher than the attackers D20 is success.Ties fail."Empathy"You feel for others around you and can make friends better than anyone. Those around you are often in a better mood and thankful for your presence. You also have a knack for understanding, comfort, and being there to calm people down."Random Passive"The GM will randomly assign a super power or magical passive that you now have. It's fun, random, and who knows what will happen."Mimicry"You're a gifted and clever person who can often figure things out quickly, and easily. After seeing any ability, you may learn the level 1 version of it if you roll 19 or 20.